DP IB Physics: SL
C. Wave Behaviour
C.3 Wave Phenomena
DP IB Physics: SLC. Wave BehaviourC.3 Wave PhenomenaUnderstandings |
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|---|---|
| a) | That waves travelling in two and three dimensions can be described through the concepts of wavefronts and rays |
| b) | Wave behaviour at boundaries in terms of reflection, refraction and transmission |
| c) | Wave diffraction around a body and through an aperture |
| d) | Wavefront-ray diagrams showing refraction and diffraction |
| e) | Snell’s law, critical angle and total internal reflection |
| f) |
Snell’s law as given by [math]\frac{n_1}{n_2} = \frac{\sin \theta_2}{\sin \theta_1} = \frac{v_2}{v_1}[/math] Where n is the refractive index and θ is the angle between the normal and the ray |
| g) | Superposition of waves and wave pulses |
| h) | That double-source interference requires coherent sources |
| i) | The condition for constructive interference as given by [math] \text{path difference} = nλ[/math] |
| j) |
The condition for destructive interference as given by [math]\text{Path difference} = \left(n + \frac{1}{2}\right)\lambda[/math] |
| k) |
Young’s double-slit interference as given by [math]s = \frac/{λD}{d}[/math] Where s is the separation of fringes, d is the separation of the slits, and D is the distance from the slits to the screen. |
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a) Waves in Two & Three Dimensions: Wavefronts and Rays
- A wavefront is a line (in 2D) or a surface (in 3D) that connects points of equal phase in a wave—meaning all the points on the wavefront are at the same stage in their wave cycle (like all crests or all troughs).
- – In 2D, wavefronts are lines.
- – In 3D, wavefronts are surfaces.
- Examples of Wavefronts:
- – Circular wavefronts from a point source in water.
- – Plane wavefronts from a distant source (like sunlight).
- Rays are imaginary lines perpendicular to wavefronts that show the direction of energy travel.
- – Rays indicate the path a wave takes.
- – They always point normal (90°) to the wavefront.

- Figure 1 Wavefront and rays
- So, in diagrams:
- Wavefronts = curved/flat lines
- Rays = straight arrows perpendicular to those lines
- ⇒ 2D vs 3D Waves:
| Property | 2D Wave (e.g., ripple) | 3D Wave (e.g., sound/light in space) |
|---|---|---|
| Wavefront | Lines (circles or straight) | Surfaces (spheres or planes) |
| Ray | Arrows from center of circles | Arrows radiating from source in 3D |
| Visualization | Water ripples | Light from a bulb or sound from a point |
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b) Wave Behavior at Boundaries: Reflection, Refraction, Transmission
- When a wave reaches the boundary between two different media, three things can happen:
- ⇒ Reflection
- The wave bounces back into the original medium.
- The angle of incidence = angle of reflection.
- Example: Echo from a wall, light reflecting from a mirror.

- Figure 2 Reflection
- ⇒ Law of Reflection:
- [math]θ_i = θ_r[/math]
- ⇒ Refraction
- The wave changes direction as it enters a new medium due to a change in wave speed.
- Example: A straw looks bent in water.
- ⇒ Snell’s Law:
- [math]n_1 sinθ_1 = n_2 sinθ_2[/math]
- Where:
- – n= refractive index of the medium
- – θ= angle from the normal
- If wave slows down (e.g. air → water): it bends toward the normal
- If wave speeds up (e.g. water → air): it bends away from the normal

- Figure 3 Refraction
- ⇒ Transmission
- Part of the wave passes through the second medium.
- Transmission can involve a loss in amplitude due to energy absorption or scattering.
- Example: Light passing through glass.

- Figure 4 Light passing through glass
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c) Wave Diffraction Around Obstacles and Through Apertures
- Diffraction is the spreading of a wave when it passes through a gap or moves around an obstacle.
- – Occurs best when gap size or obstacle is similar to the wavelength.
- – All waves can diffract: sound, water, light, even EM waves.
- ⇒ Main Cases:
- 1. Diffraction Through a Narrow Slit (Aperture)
- Wave bends into the shadow region behind the slit.
- The narrower the slit, the greater the spreading.
- Used in diffraction grating and single slit experiments.
- 2. Diffraction Around an Obstacle
- Wave bends around the edges of a barrier.
- Sound can be heard around a wall because it diffracts.

- Figure 5 Diffraction from obstacles
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d) Wavefront-Ray Diagrams: Refraction & Diffraction
- ⇒ Refraction (Wavefront Diagram)
- Before entering a new medium:
- – Wavefronts are evenly spaced
- – Rays are perpendicular
- After entering a medium with different speed:
- – Wavelength changes
- – Wavefronts bend
- – Rays bend toward/away from normal
- Example:
- Air → Water:
- – Speed ↓
- – Wavelength ↓
- – Bends toward normal
- ⇒ Diffraction (Wavefront Diagram)
- Wide gap (>> λ):
- – Little spreading
- – Wavefronts pass almost straight through
- Narrow gap (≈ λ):
- – Significant spreading
- – Wavefronts emerge circular

- Figure 6 Diffraction and interference
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e) Snell’s Law: Refraction of Light
- Refraction is the bending of a wave as it passes from one medium to another due to a change in speed. This happens with light, sound, and water waves.
- ⇒ Snell’s Law
- Snell’s Law mathematically describes how light bends:
- [math]\frac{n_1}{n_2} = \frac{\sin \theta_2}{\sin \theta_1} = \frac{v_2}{v_1}[/math]
- Where:
- – [math]n_1 \text{and} n_2[/math] : refractive indices of the two media
- – [math]θ_1[/math] : angle of incidence (from normal)
- – [math]θ_2[/math] : angle of refraction
- – [math]v_1, v_2[/math] : speeds of light in each medium

- Figure 7 Snell’s Law
- ⇒ Important Concepts:
- If [math]n_2 > n_1[/math] (e.g. air → glass): light slows down and bends toward the normal.
- If [math]n_2 < n_1[/math] (e.g. glass → air): light speeds up and bends away from the normal.
- Refractive index (n) is a measure of how much a material slows down light:
- [math]n = \frac{c}{v}[/math]
- Where [math]c = 3.00 × 10^8 m/s[/math] is the speed of light in vacuum.
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f) Critical Angle & Total Internal Reflection (TIR)
- When light travels from a more optically dense medium to a less dense one (e.g. glass → air), two things happen:
- At small angles, light refracts (bends out).
- At a certain angle (the critical angle), light refracts at 90°.
- Beyond that angle, no refraction occurs—light is totally reflected back inside.
- This is called Total Internal Reflection (TIR).
- ⇒ Critical Angle Formula:
- [math]\sin \theta_c = \frac{n_2}{n_1}[/math]
- – Only applies when [math]n_1 > n_2[/math]
- Conditions for TIR:
- Wave moves from denser to rarer medium.
- Angle of incidence > critical angle.

- Figure 8 Total internal reflection
- Real-Life Examples:
- – Optical fibers
- – Prisms in binoculars
- – Sparkling of diamonds
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g) Superposition of Waves & Pulses
- Superposition is when two or more waves meet at the same place and combine.
- The resulting wave is the sum of the displacements of individual waves at each point.
- ⇒ Types of Superposition:
- 1. Constructive Interference
- – Waves add up
- – Occurs when crests meet crests or troughs meet troughs
- – Produces a larger amplitude
- 2. Destructive Interference
- – Waves cancel out
- – Occurs when crest meets trough
- – Results in reduced or zero amplitude
- ⇒ Superposition of Pulses
- Even single wave pulses can interfere:
- If two pulses meet on a string:
- – They temporarily combine
- – Then pass through each other, continuing unaffected
- Important: Superposition is temporary; the waves do not permanently change.

- Figure 9 Superposition of Wave
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h) Double-Source Interference & Coherent Sources
- Interference occurs when two waves overlap and interact—producing regions of constructive and destructive interference.
- ⇒ Double-Source Interference Pattern
- If two wave sources emit waves (e.g., two loudspeakers, or two slits for light):
- – Bright/strong regions form where waves meet in phase → constructive
- – Dark/quiet regions form where waves meet out of phase → destructive
- This forms an interference pattern of alternating maxima and minima.

- Figure 10 Two sources interference (Coherent sources)
- ⇒ Requirement: Coherent Sources
- To produce a clear, stable interference pattern, the two sources must be:
- Coherent – same frequency and constant phase difference
- Monochromatic – same wavelength (for light)
- Without coherence, the pattern is unstable or washed out.
- Examples:
- – Double-slit experiment with lasers (Young’s experiment)
- – Water ripple tanks with synchronized dippers
- – Sound from two speakers playing same tone
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i) Conditions for Constructive and Destructive Interference
- When two waves overlap in space, they interfere. The resulting wave depends on the phase relationship between the two.
- ⇒ Constructive Interference
- Occurs when two waves arrive in phase—their peaks and troughs align. This results in a larger amplitude (brighter light, louder sound, etc.).
- Condition:
- [math]\text{Path difference} = nλ[/math]
- Where n=0,1,2,3,…
- – λ = wavelength
- – n = order of fringe (central = 0, next bright = 1, etc.)
- This means that the waves have traveled distances differing by a whole number of wavelengths.

- Figure 11 Constructive and destructive interference
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j) Destructive Interference
- Occurs when two waves arrive out of phase—a peak aligns with a trough. This causes cancellation, reducing or eliminating amplitude (dark spots, quiet sound).
- Condition:
- [math]\text{Path difference} = \left(n + \frac{1}{2}\right)\lambda[/math]
- Where n=0,1,2,…
- This means the waves differ in path by half a wavelength, causing them to cancel.
- ⇒ Path Difference:
- It’s the difference in distance that each wave has traveled from its source to the point where they meet. Interference depends entirely on this difference.
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k) Young’s Double-Slit Experiment
- Young’s double-slit experiment demonstrates wave interference using light. It proved that light behaves like a wave.
- Thomas Young shone monochromatic light (one color) on two closely spaced narrow slits, which acted like two coherent sources of waves.
- The light diffracted at each slit and then interfered on a screen behind.
- An interference pattern:
- – Bright fringes (constructive interference)
- – Dark fringes (destructive interference)
- – Formed alternating bands on the screen
- ⇒ Fringe Separation Formula:
- [math]s = \frac{\lambda D}{d}[/math]
- Where:
- – s = separation between adjacent bright (or dark) fringes
- – λ = wavelength of the light
- – D = distance from slits to the screen
- – d = separation between the two slits
- Larger wavelength → wider fringe spacing
- Larger screen distance D → wider fringe spacing
- Larger slit separation d → narrower fringe spacing

- Figure 12 Young double slit experiment
- ⇒ Key Conditions for Visible Interference:
- The two slits must act as coherent sources (same wavelength, constant phase difference).
- Light must be monochromatic for clear bands.
- Slits must be narrow and close together to allow diffraction and overlap.