Kinematics

2 Kinematics

Learners should be able to demonstrate and apply their knowledge and understanding of:

a) What is meant by displacement, mean and instantaneous values of speed, velocity and acceleration
b) The representation of displacement, speed, velocity and acceleration by graphical methods
c) The properties of displacement-time graphs, velocity-time graphs, and interpret speed and displacement-time graphs for non-uniform acceleration
d) How to derive and use equations which represent uniformly accelerated motion in a straight line
e) How to describe the motion of bodies falling in a gravitational field with and without air resistance – terminal velocity
f) The independence of vertical and horizontal motion of a body moving freely under gravity
g) The explanation of the motion due to a uniform velocity in one direction and uniform acceleration in a perpendicular direction, and perform simple calculations

Specified Practical Work

o   Measurement of g by freefall

  • Learners should be able to demonstrate and apply their knowledge and understanding of:

  • a) What is Meant by Displacement, Mean and Instantaneous Values of Speed, Velocity, and Acceleration

  • 1. Displacement:

  • Definition:
  • – Displacement is a vector quantity representing the shortest distance and direction between an initial and a final position of an object.
  • Difference from Distance:
  • – Distance is a scalar, measuring the total path covered, while displacement considers only the direct line between two points.
  • Units: Meters (m).
  • 2. Mean Speed and Instantaneous Speed:

  • Mean Speed:
  • – Formula:
  • [math] \text{Mean Speed} = \frac{\text{Total Distance}}{\text{Total Time}}[/math]
  • – Example:
  • If an object covers 100 m in 10 s, the mean speed is [math] \frac{100}{10} = 10m/s [/math]
  • Instantaneous Speed:
  • – Definition: The speed of an object at a specific instant in time.
  • – Determined by the slope of the displacement-time graph at a particular point.
  • 3. Mean Velocity and Instantaneous Velocity:

  • Mean Velocity:
  • – Formula:
  • [math] \text{Mean Velocity} = \frac{\text{Displacement}}{\text{Time}}[/math]
  • – Example:
  • If an object moves 50 m east and then 30 m west in 10 s, the displacement is 20m, so
  • [math]\text{Mean Velocity} = \frac{\text{Displacement}}{\text{Time}} \\
    \text{Mean Velocity} = \frac{20}{10} \\
    \text{Mean Velocity} = 2 \, \text{m/s} [/math]
  • Instantaneous Velocity:
  • – Definition: The velocity at a specific instant, including direction
  • – Determined by the slope of the displacement-time graph at a point.
  • 4. Mean and Instantaneous Acceleration:

  • Mean Acceleration:
  • – Formula:
  • [math]\text{Mean Acceleration} = \frac{∆v}{∆t}[/math]
  • Where ∆v is the change in velocity and ∆t is the time taken.
  • – Example:
  • If velocity changes from 5 m/s to 15 m/s in 2 s, mean acceleration is:
  • [math]a = \frac{15 – 5}{2} \\
    a = 5 \, \text{m/s}^2 [/math]
  • Instantaneous Acceleration:
  • – The rate of change of velocity at a specific instant.
  • – Determined by the slope of the velocity-time graph at a particular point.
  • b) Representation of Displacement, Speed, Velocity, and Acceleration by Graphical Methods

  • 1. Displacement-Time Graph:

  • Slope: Represents velocity (v).
  • Straight Line:
  • – Positive slope: Constant velocity in a positive direction.
  • – Negative slope: Constant velocity in a negative direction.
  • Curved Line: Changing velocity (acceleration).
  • Figure 1 Displacement-time graph
  • 2. Velocity-Time Graph:

  • Slope: Represents acceleration (a).
  • Area Under the Graph: Represents displacement.
  • ⇒ Horizontal Line:
  • Positive: Constant positive velocity.
  • Zero: Object at rest.
  • ⇒ Changing Slope: Non-uniform acceleration.
  • Figure 2 Velocity-time graph
  • 3. Acceleration-Time Graph:
  • Horizontal Line:
  • – Constant acceleration.
  • – Zero: No acceleration (constant velocity).
  • Area Under the Graph: Represents change in velocity.
  • Figure 3 Acceleration-time graph
  • c) Properties of Displacement-Time, Velocity-Time Graphs, and Non-Uniform Acceleration

  • Displacement-Time Graphs:
  • – Straight-line segments: Uniform velocity.
  • – Curved sections: Non-uniform velocity (acceleration or deceleration).
  • – Plateau (flat line): Object at rest.
  • Velocity-Time Graphs:
  • – Positive slope: Positive acceleration.
  • – Negative slope: Negative acceleration (deceleration).
  • – Curved sections: Non-uniform acceleration.
  • Non-Uniform Acceleration:
  • – Definition: Acceleration changes over time.
  • – Represented by a non-linear velocity-time graph.
  • – Calculated using slopes at specific intervals or numerical integration.
  • d) Derivation and Use of Equations Representing Uniformly Accelerated Motion
  • Uniformly accelerated motion in a straight line is governed by the following equations:
  • [math]- v = u + at \\
    – s = ut + \frac{1}{2} at^2 \\
    – v^2 = u^2 + 2as \\
    – s = \frac{(u + v)}{2} \cdot t[/math]
  • Where:
  • – v: Final velocity,
  • – u: Initial velocity,
  • – a: Acceleration,
  • – t: Time,
  • – s: Displacement.
  • Derivations:
  • – From Definition of Acceleration:
  • [math]a = \frac{v – u}{t} [/math]
  • Rearranging:
  • [math]v = u + at[/math]
  • From Displacement (s):
  • – Average velocity is:
  • [math]\text{Average Velocity} = \frac{u + v}{2} [/math]
  • – Displacement is:
  • [math]s = \text{Average Velocity} \times t = \left( \frac{u + v}{2} \right) t [/math]
  • From Substituting
  • [math]v = u + at \\ \text{ into } \\ s = ut + \frac{1}{2} at^2:[/math]
  • Substituting
  • [math]v = u + at [/math]
  • into
  • [math]v^2 = u^2 + 2as [/math]
  • Examples of Use:
  • Finding Displacement:
  • – If u=0 m/s, a=5 m/s2, t=2 s
  • [math]s = ut + \frac{1}{2} at^2 \\
    s = (0)(2) + \frac{1}{2}(5)(2)^2 \\
    s = 0 + \frac{1}{2}(5)(4) \\
    s = 10 \, \text{m} [/math]
  • Finding Final Velocity:
  • – If u=0 m/s, a=5 m/s2, t=3s
  • [math]v = u + at \\
    v = 0 + (5)(3) \\
    v = 15 \, \text{m/s} [/math]
  • – These equations and graphs are crucial for analyzing motion in physics.
  • e) Falling Motion in a Gravitational Field Without Air Resistance
  • When a body falls freely under gravity in the absence of air resistance:
  • – It accelerates uniformly at g=9.81 m/s2 (the acceleration due to gravity near Earth’s surface).
  • The motion is described by the equations of uniformly accelerated motion:
  • [math]v = u + gt \\
    s = ut + \frac{1}{2} gt^2 \\
    v^2 = u^2 + 2gs [/math]
  • Characteristics:
  • – Initial velocity (u) is often 0 for a dropped object.
  • – Acceleration remains constant at g
  • – Velocity increases linearly over time.
  • Example:
  • – A ball is dropped from rest (u=0) from a height of 20 m. Using [math]s = \frac{1}{2} gt^2[/math]:
  • [math]s = \frac{1}{2} gt^2 \\
    t = \sqrt{\frac{2s}{g}} \\
    t = \sqrt{\frac{2(20)}{9.81}} \\
    t = 2.02 \, \text{s}[/math]
  • Figure 4 Free Fall and Air Resistance
  • ⇒  Falling Motion in a Gravitational Field With Air Resistance
  • Air resistance opposes the motion of a falling object. The force of air resistance increases with velocity until it balances the downward gravitational force.
  • Stages of Motion:
  • – Initial Acceleration:
  • When the object begins to fall, gravitational force ([math]F_g = mg[/math] ) dominates, and the object accelerates downward.
  • – Increasing Air Resistance:
  • As velocity increases, air resistance increases.
  • The net force acting on the object decreases, causing acceleration to reduce.
  • – Terminal Velocity:
  • When air resistance equals gravitational force ([math]F_g = F_{air}[/math]​), the net force becomes zero, and the object stops accelerating.
  • The object continues to fall at a constant terminal velocity.
  • – Graphical Representation:
  • Velocity-time graph: A curve that approaches a horizontal asymptote at the terminal velocity.
  • Acceleration-time graph: Starts at g and decreases to zero as terminal velocity is reached.
  • Example:
  • A skydiver experiences rapid acceleration at first but reaches terminal velocity (around 50 m/s) after a few seconds due to air resistance.
  • Terminal Velocity
  • Definition:
  • – The constant velocity reached by a falling object when the force of air resistance equals the force of gravity.
  • Factors Affecting Terminal Velocity:
  • – Mass and weight of the object
  • – Shape and surface area (drag coefficient).
  • – Density of the fluid (air or liquid).
  • Formula for Terminal Velocity (simplified for a sphere):
  • [math]v_t = \sqrt{\frac{2mg}{\rho c_d A}}[/math]
  • Where:
  • – m: Mass,
  • – g: Acceleration due to gravity,
  • – ρ: Density of the fluid,
  • – [math]c_d[/math]: Drag coefficient,
  • – A: Cross-sectional area.
  • f) Independence of Vertical and Horizontal Motion Under Gravity

  • The vertical and horizontal components of motion are independent of each other when a body moves freely under gravity.
  • Vertical Motion:
  • Governed by gravitational acceleration (g).
  • The equations of motion ([math]v = u + gt,[/math] etc) describe vertical motion.
  • Horizontal Motion:
  • With no horizontal forces acting, horizontal velocity ([math]v_x[/math] ) remains constant.
  • Horizontal displacement: [math]x = v_x t[/math].
  • Combined Motion:
  • The trajectory of a body moving under gravity is a parabola, resulting from:
  • – Uniform velocity in the horizontal direction
  • – Uniform acceleration in the vertical direction.
  • g)  Explanation of the Motion Due to Uniform Velocity in One Direction and Uniform Acceleration Perpendicular

  • Projectile Motion:
  • – A common example where an object moves with constant velocity in one direction (horizontal) and uniform acceleration in the perpendicular direction (vertical).
  • Equations for Projectile Motion:
  • Horizontal Motion:
  • – [math]x = v_x t[/math]
  • – [math]v_x = [/math]constent
  • Vertical Motion:
  • [math]y = v_{y0} t + \frac{1}{2}(-g)t^2 \\
    v_y = v_{y0} – gt[/math]
  • Trajectory Equation:
  • Eliminating t between horizontal and vertical equations gives:
  • [math]y = x \tan\theta – \frac{g x^2}{2 v_x^2 \cos^2\theta} [/math]
  • This represents the parabolic path of the projectile.
  • Example Calculations
  • Projectile Launched at an Angle:
  • A ball is launched with an initial velocity[math]v_0 = 20 \, \text{m/s}, \quad \theta = 30^\circ[/math].
  • ⇒ Horizontal and Vertical Components:
  • [math]v_x = v_0 \cos\theta \\
    v_x = 20 \cos 30^\circ \\
    v_x = 17.32 \, \text{m/s} \\
    v_y = v_0 \sin\theta \\
    v_y = 20 \sin 30^\circ \\
    v_y = 10 \, \text{m/s}[/math]
  • Time of Flight:
  • Using
  • [math]y = v_{y0} t – \frac{1}{2} g t^2 = 0[/math]
  •  (at landing):
  • [math]t = \frac{2v_y}{g} \\
    t = \frac{2(10)}{9.81} \\
    t = 2.04 \, \text{s}[/math]
  • Horizontal Range:
  • Using
  • [math]x = v_x t \\
    x = (17.32)(2.04) \\
    x = 35.3 \, \text{m}[/math]
  • Dropping Objects with Air Resistance:
  • An object with mass 5 kg, cross-sectional area 05 m2, and drag coefficient 0.5:
  • Estimate using the terminal velocity formula.
  • Specified Practical Work

  • Measurement of g (Acceleration Due to Gravity) Using Freefall

  • The experiment to measure g involves observing the motion of a freely falling object and determining the time it takes to fall a known distance.
  • Various methods can be used, but one common and precise method uses an electromagnetic release mechanism and a trapdoor system or light gates.
  • Objective
  • To determine the acceleration due to gravity (g) by measuring the time for an object to fall a known vertical distance.
  • Equipment
  • – Electromagnet or release mechanism.
  • – Steel or brass ball (or another dense, symmetrical object).
  • – Trapdoor mechanism or light gate.
  • – Millisecond timer or data logger.
  • – Meter ruler or another accurate measuring device for the height.
  • – Clamp stand to hold the setup in place.
  • Figure 5 Measurement of g (Acceleration Due to Gravity) Using Freefall
  • Theory
  • The object falls freely under gravity. For freefall, the distance s and time t are related by the equation of uniformly accelerated motion:
  • [math]s = \frac{1}{2} g t^2[/math]
  • Rearranging for g:
  • [math]g = \frac{2s}{t^2}[/math]
  • By measuring s (distance) and t (time), g can be calculated.
  • Experimental Setup
  • Attach the ball to an electromagnet to hold it at a height s.
  • Set up a trapdoor or light gate at the bottom to measure when the ball reaches the ground.
  • – Trapdoor method: When the ball hits the trapdoor, it completes an electrical circuit, stopping the timer.
  • – Light gate method: The ball passes through the light gate, which stops the timer.
  • Measure the vertical height s from the bottom of the ball (at rest position) to the trapdoor or light gate using a meter ruler.
  • Procedure
  • 1. Setup:
  • Secure the electromagnet and trapdoor/light gate firmly to avoid misalignment during the experiment.
  • Set the timer to zero.
  • 2. Release:
  • Release the ball by deactivating the electromagnet. This ensures that the ball starts falling freely without external forces.
  • 3. Measurement:
  • Record the time t for the ball to fall and the corresponding height s.
  • 4. Repeat:
  • Repeat the experiment for various heights (e.g., 0.5 m) to obtain multiple readings
  • Perform at least 3 trials for each height to reduce random errors.
  • Data Analysis
  • – Record the measured distances (s) and times (t) in a table.
  • – Plot a graph of s against [math]t^2[/math].
  • The equation
  • [math]s = \frac{1}{2} g t^2 [/math]
  • Suggests that the slope of the graph is [math]\frac{1}{2}g[/math].
  • Calculate g from the slope as:
  • [math]g = 2 × slope [/math]
  • ⇒ Sources of Error
  • 1. Reaction Time: Human error in starting/stopping the timer (mitigated using automated timing systems).
  • 2. Air Resistance: May slightly reduce the acceleration of the ball.
  • 3. Measurement Error: Errors in measuring the height s or timing t.
  • 4. Alignment Issues: Misalignment of the ball with the trapdoor/light gate can cause inaccuracies.
  • Improvements
  • 1. Use light gates connected to a data logger for more precise timing.
  • 2. Ensure the ball’s path is perfectly vertical to avoid horizontal displacement.
  • 3. Repeat the experiment multiple times to calculate an average value of g.
  • Example Calculation
  • Suppose the following data is collected:
s(m) t (s)  [math]t^2 (s^2)[/math]
0.5 0.319 0.102
1.0 0.452 0.204
1.5 0.553 0.306
  • From the graph of s vs.[math]t^2[/math] :
  • Slope = 91 m/s2
  • Calculated
  • [math]g = 2 \times \text{slope} \\
    g = 2 \times 4.91 \\
    g = 9.82 \, \text{m/s}^2 [/math]
  • ⇒  Conclusion
  • The experiment provides a reliable measurement of g, close to the accepted value ( [math]9.82 \, \text{m/s}^2 [/math]), depending on experimental conditions and precision of the apparatus.
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