DP IB Physics: SL
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Space, time and motion
A.1 Kinematics
DP IB Physics: SLA. Space, time and motionA.1 KinematicsUnderstandings |
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| a) | That the motion of bodies through space and time can be described and analyzed in terms of position, velocity, and acceleration |
| b) | Velocity is the rate of change of position, and acceleration is the rate of change of velocity |
| c) | The change in position is the displacement |
| d) | The difference between distance and displacement |
| e) | The difference between instantaneous and average values of velocity, speed and acceleration, and how to determine them |
| f) | The equations of motion for solving problems with uniformly accelerated motion as given by
[math]s = \frac{u + v}{2} \cdot t \\ |
| g) | Motion with uniform and non-uniform acceleration |
| h) | The behavior of projectiles in the absence of fluid resistance, and the application of the equations of motion resolved into vertical and horizontal components |
| i) | The qualitative effect of fluid resistance on projectiles, including time of flight, trajectory, velocity, acceleration, range and terminal speed. |
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a) Motion of Bodies Through Space and Time
- Objects move in space, and their motion can be tracked over time. The motion is analyzed using kinematics, which studies motion without considering the forces causing it.
- ⇒ Concepts of Motion:
- Position (x): The location of an object in space relative to a reference point.
- Velocity (v): The rate of change of position. It tells how fast and in what direction an object moves.
- Acceleration (a): The rate of change of velocity. It shows how an object’s speed or direction changes.
- Objects can experience different types of motion:
- – Uniform motion: Constant velocity (no acceleration).
- – Non-uniform motion: Changing velocity (acceleration present).
- – Linear motion: Motion along a straight line.
- Projectile motion: Motion under the influence of gravity.
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b) Velocity and Acceleration
- ⇒ Velocity (Rate of Change of Position):
- Velocity (v) is defined as the rate of change of position with respect to time. It is a vector quantity, meaning it has both magnitude and direction.

- Figure 1 Velocity and acceleration of a car
- [math]v = \frac{\Delta x}{\Delta t}[/math]
- Where:
- – v = velocity
- – [math]\Delta x[/math] = change in position (displacement)
- – [math]\Delta t[/math] = change in time
- ⇒ Instantaneous Velocity:
- The velocity at a specific instant in time. It is found using calculus:
- [math]v = \frac{dx}{dt}[/math]
- ⇒ Average Velocity:
- The total displacement divided by total time.
- [math]v_{\text{avg}} = \frac{x_2 – x_1}{t_2 – t_1}[/math]
- If velocity changes over time, there is acceleration.
- ⇒ Acceleration (Rate of Change of Velocity):
- Acceleration (a) is the rate of change of velocity with respect to time. It describes how quickly an object speeds up or slows down.
- [math]a = \frac{\Delta v}{\Delta t}[/math]
- Where:
- – a = acceleration
- – [math]\Delta v[/math]= change in velocity
- – [math]\Delta t[/math] = change in time
- ⇒ Instantaneous Acceleration:
- The acceleration at a specific moment:
- [math]a = \frac{dv}{dt}[/math]
- ⇒ Uniform Acceleration:
- Acceleration remains constant over time (e.g., free fall under gravity, g = 9.8 m/s2).
- ⇒ Non-Uniform Acceleration:
- Acceleration changes over time (e.g., a car increasing speed at varying rates).
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c) Displacement (Change in Position):
- Displacement ([math]\Delta x[/math]) is the change in position of an object. It is a vector quantity, meaning it has both magnitude and direction.
- [math]\Delta x = x_2 – x_1[/math]
- Where:
- [math]x_2[/math] = final position
- [math]x_1[/math] = initial position

- Figure 2 Displacement between two points A and B
- ⇒ Difference Between Displacement and Distance:
- Displacement considers only the shortest straight-line path from start to end.
- Distance is the total length of the path traveled, regardless of direction.
- For example:
- A runner moves 10 m forward and then 10 m back.
- Distance = 20 m
- Displacement = 0 m (since the start and end points are the same).
- ⇒ Equations of Motion (Kinematic Equations)
- For objects moving with constant acceleration:
- 1. Velocity-time relation:
- [math]v = u + at[/math]
- 2. Displacement-time relation:
- [math]s = ut + \frac{1}{2} at^2[/math]
- 3. Velocity-displacement relation:
- [math]v^2 = u^2 + 2as[/math]
- Where:
- – u = initial velocity
- – v = final velocity
- – a = acceleration
- – s = displacement
- – t = time
- Motion is described using different quantities, such as distance, displacement, speed, velocity, and acceleration. These are fundamental concepts in kinematics, which deals with motion without considering forces.
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d) Distance vs. Displacement
| Distance | Displacement |
|---|---|
| The total path covered by an object. | The shortest straight-line distance from the starting point to the endpoint. |
| Scalar quantity (has only magnitude). | Vector quantity (has both magnitude and direction). |
| Always positive or zero. | Can be positive, negative, or zero. |
| Example: A car moves 4 m forward and 3 m backward. Distance = 4 + 3 = 7 m. | Example: A car moves 4 m forward and 3 m backward. Displacement = 4 – 3 = 1 m forward. |
- Distance is always greater than or equal to displacement.
- If an object returns to its starting point, distance > 0 but displacement = 0.
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e) Instantaneous vs. Average Values
- ⇒ Instantaneous Values
- Instantaneous Speed:
- The speed of an object at a specific moment in time.
- Measured using speedometers or calculated using calculus ([math]v = \frac{dx}{dt}[/math]).
- Instantaneous Velocity:
- The velocity at a specific instant, considering direction.

- Figure 3 Instantaneous velocity graph between position and time
- Instantaneous Acceleration:
- The acceleration at a particular instant ([math]a = \frac{dv}{dt}[/math]).

- Figure 4 Instantons velocity
- ⇒ Average Values
- [math]\begin{gather}
\text{Average Speed} = \frac{\text{Total Distance}}{\text{Total Time}} \\
v_{\text{avg}} = \frac{\text{Total Distance}}{\text{Total Time}} \\
\text{Average Velocity} = \frac{\text{Total Displacement}}{\text{Total Time}} \\
v_{\text{avg}} = \frac{\text{Total Displacement}}{\text{Total Time}} \\
\text{Average Acceleration} = \frac{\text{Change in Velocity}}{\text{Time Taken}} \\
a = \frac{v – u}{t}
\end{gather} [/math] - ⇒ Example:
- A car travels 100 m in 10 s.
- [math]\text{Average Speed} = \frac{100}{10} = 10 \, \text{m/s}[/math]
- If the car starts at 0 m and stops at 50 m,
- [math]\text{Average velocity} = 50/10 = 5 m/s[/math]
- ⇒ Differences:
| Instantaneous | Average |
|---|---|
| Measured at a single moment. | Measured over a time interval. |
| Requires calculus for exact values. | Simple formula-based calculations. |
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f) Equations of Motion
- For uniformly accelerated motion (constant acceleration), we use three kinematic equations:
- 1. Equation for Displacement Using Average Velocity:
- [math]s = \frac{(u + v)}{2} \cdot t[/math]
- – u = Initial velocity
- – v = Final velocity
- – s = Displacement
- – t = Time taken
- ⇒ Example:
- A car accelerates from 5 m/s to 15 m/s in 4 s. Find the displacement.
- [math]s = \frac{5 + 15}{2} \times 4 \\
s = \frac{20}{2} \times 4 = 40 \, \text{m}[/math] - 2. Velocity-Time Relation:
- [math]v = u + at[/math]
- a = Acceleration
- ⇒ Example:
A car starts at rest (u=0) and accelerates at [math]2m/s^2[/math] for 5 Find final velocity. - [math]v = u + at \\
v = 0 + (2 \times 5) \\
v = 10 \, \text{m/s}[/math] - 3. Displacement-Time Relation:
- [math]s = ut + \frac{1}{2} a t^2[/math]
- ⇒ Example:
- A car starts from rest (u=0) and accelerates at [math]3m/s^2[/math] for 6 seconds. Find displacement.
- [math]s = ut + \frac{1}{2} a t^2 \\
s = (0 \times 6) + \frac{1}{2} (3) \times (6)^2 \\
s = \frac{1}{2} (3) \times (6)^2 \\
s = \frac{108}{2} \\
s = 54 \, \text{m}[/math] -
g) Motion with Uniform and Non-Uniform Acceleration
- ⇒ Uniform Acceleration
- A body experiences uniform acceleration when its velocity changes by the same amount in equal time intervals. The acceleration (a) remains constant.
- ⇒ Equations (Uniform Acceleration)
- For motion in a straight line with uniform acceleration, we use the kinematic equations:
- [math]v = u + at \\
s = ut + \frac{1}{2} a t^2 \\
v^2 = u^2 + 2as[/math] - ⇒ Example:
- A car accelerates uniformly from 0 to 30 m/s in 5 seconds. Find acceleration.
- [math]a = \frac{v – u}{t} \\
a = \frac{30 – 0}{5} \\
a = 6 \, \text{m/s}^2[/math] - ⇒ Non-Uniform Acceleration
- When acceleration varies over time, it is called non-uniform acceleration. This means velocity changes at different rates in equal time intervals.
- – Example: A car moving in traffic speeds up and slows down randomly.
- – Graphical Representation: The velocity-time graph for non-uniform acceleration is curved.
- – Calculus Approach:
- Instantaneous acceleration is given by
- [math]a = \frac{dv}{dt}[/math]
- Displacement is found using integration:
- [math]s = \int v \, dt[/math]
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h) Projectile Motion (Without Fluid Resistance)
- A projectile is an object that moves under the influence of gravity after being launched. It follows a parabolic
- 1. Motion Components
- Projectile motion is 2D motion and is resolved into horizontal and vertical components:
| Component | Motion Type | Equation Used |
|---|---|---|
| Horizontal (x-axis) | Uniform motion (constant velocity) | [math]v_x = u_x = u cosθ, x = v_x t[/math] |
| Vertical (y-axis) | Uniformly accelerated motion (gravity acts) | [math]v_y = v_{y0} – g t \\ y = v_{y0} t – \frac{1}{2} g t^2 \\ v_y^2 = v_{y0}^2 – 2 g y[/math] |
- – Time of flight (T):
- [math]T = \frac{2usinθ}{g}[/math]
- – Maximum height (H):
- [math]H = \frac{u^2 \sin^2 \theta}{2g}[/math]
- – Range (R) [Horizontal Distance]:
- [math]R = \frac{u^2 sin2θ}{g}[/math]
- ⇒ Example:
- A ball is launched at 20 m/s at 30°. Find time of flight.
- [math]T = \frac{2u \sin \theta}{g} \\
T = \frac{2(20) \sin(30^\circ)}{9.81} \\
T = \frac{20}{9.81} \\
T = 2.04 \, \text{s}[/math] -
j) Effect of Fluid Resistance on Projectiles
- In reality, air resistance (drag) affects projectile motion. It reduces velocity and changes the trajectory.
- ⇒ Qualitative Effects:
| Without Fluid Resistance | With Fluid Resistance |
|---|---|
| Symmetrical parabolic path | Asymmetrical, shortened path |
| Velocity is only affected by gravity | Velocity reduces due to air drag |
| Acceleration is constant (-9.81 m/s²) | Acceleration decreases over time |
| Range is greater | Range is shorter |
| Higher peak height | Lower peak height |
- ⇒ Factor affecting fluid Resistance:
- Velocity – Higher speed → Greater resistance
- Shape – Aerodynamic shapes reduce drag
- Surface Area – Larger area increases drag
- Air Density – Denser air (e.g., humid conditions) increases resistance

- Figure 5 Projectile motion
- ⇒ Terminal Speed (Terminal Velocity)
- When an object falls in fluid (air or water), it reaches terminal velocity when the drag force equals gravitational force:
- [math]F_{\text{gravity}} = F_{\text{drag}}[/math]
- ⇒ Example:
- A skydiver initially accelerates but eventually reaches terminal velocity (~55 m/s).